Within the context of the Chinese Cultural Revolution, a military project sends messages to alien worlds. A nearby alien society receives these messages and makes plans to invade Earth.
A interesting idea, but author seems to be more obsessed with the scientific part
4 stars
I liked the plot and the unusual idea for the story, but the characters are somehow not so well detailed and it was hard to immerse myself into the book. Nevertheless, I'm going to read the second one in this series.
Spannend aufgebaut mit verschiedenen Handlungssträngen, die sich irgendwann zusammenfügen. Technische / physikalische Grundprinzipien auch für mich als Laien verständlich dargestellt. Und die Frage nach dem "First Contact" mit all ihren Implikationen wurde toll beackert.
Zusätzlich erfährt von noch etwas über die jüngere chinesische Geschichte.
The first few chapters had me darting to and from Wikipedia to help add some context to a story that is deeply set in the Chinese Cultural Revolution. It',s a triviality to call the story complex, a mystery than unfolds through the book. Be warned this is the first in a trilogy and a very much sets itself up this way, which was a little frustrating in the last few chapters.
Es el primero de una trilogía. Me ha gustado, aunque hay algunas cosas "científicas" que me han parecido muy simplonas.
De cualquier forma, estoy leyendo el segundo, y creo que también leeré el tercero.
Lo recomiendo.
The book has many cultural revolution analogies that give it an unfamiliar series of allusions for western readers. Overall I didn't find the alien technologies and game theme engaging and struggled to finish it. Haven't read the sequels yet, either.
Much of the novel assumes a tone of gossamer fantasy, still with the heft of a folktale. Think of fabric draping a central space into being, over a solid floor.
There is video gaming (along with rally and militarism) as theatre, perhaps most overtly, but the whole story is almost palpably sited within in staging containers — which mostly stretch or are transcended rather gently, in contrast to the claustrophobic violence possessing and constricting the gap in the crowd, the logged woods, the cramped room, the retina, the battered biosphere, the rigid formation, the traumatic shared memory, the laden canal, the proton.
For its themes, The Three-Body Problem is a very comfortable read. The “hard sci‐fi” elements are good fun, silly (or playful and open) without committing to ridiculous abandon. Although, on occasion, explanatory dialogue felt condescendingly conspicuous, on the whole, Liu’s devices moved smoothly enough. There are some beautiful …
Much of the novel assumes a tone of gossamer fantasy, still with the heft of a folktale. Think of fabric draping a central space into being, over a solid floor.
There is video gaming (along with rally and militarism) as theatre, perhaps most overtly, but the whole story is almost palpably sited within in staging containers — which mostly stretch or are transcended rather gently, in contrast to the claustrophobic violence possessing and constricting the gap in the crowd, the logged woods, the cramped room, the retina, the battered biosphere, the rigid formation, the traumatic shared memory, the laden canal, the proton.
For its themes, The Three-Body Problem is a very comfortable read. The “hard sci‐fi” elements are good fun, silly (or playful and open) without committing to ridiculous abandon. Although, on occasion, explanatory dialogue felt condescendingly conspicuous, on the whole, Liu’s devices moved smoothly enough. There are some beautiful scenes. The storytelling is both generous and measured; hospitable.
I really liked the beginning. The atmosphere is great. But the more you learn about the world the boringer it gets. All the characters stay kind of flat.